~ Source Thread ~
I'm more likely to update source thread, and I need feedback there to even update... https://www.torn.com/forums.php#!p=threads&f=61&t=16008267&b=0&a=0&start=0&to=17804732
~ Other Resources ~
Crimes & Awards - Nobody
~ WORK IN PROGRESS ~
It seems like "mouse-over info" is still lacking in the torn text editor, so mods will suffer somewhat from that. If you want a larger picture of the mods, simply right click them and "copy image address" for a larger picture. Other than that, all images should redirect to item market (Gold AK is unlikely to show any results, 25B in UAE for those wondering). I'm still working on this, but let me know if anything is broken (links or anything). Some of the recommended weapon mods might not be 100% accurate, but I know the primary weapons are. I have decided to shorten the list because this is a "best items" list, but I included some popular melee weapons for rather obvious reasons.
~ Rational Text Here ~
Firstly I want to thank Relentless for helping me with updated numbers and whatnot, feedback before this went live, the best source for critical review on ones work to be honest. I'm not sure how much I will be updating this, but instead of letting this thread die I decided to give it a worthy replacement. This thread should contain a comprehensive list about weapons and armors, along with educations and faction upgrades that effects said weapons. Recommended mods are based on balanced stats vs balanced stats. Thanks to everyone that brought life to the previous thread, this thread is a dedication to all of you *raises glass*.
~ Personal Theories ~
It's not impossible that items lack a "stat limit". Sounds unlikely, but it could be that generating 1B ArmaLite's could result in a better weapon than a low stat Gold AK's. In simpler terms, it could be a wave-spectrum of likeliness rather than "random between 60 + 75". We won't know for sure unless we are given back-end coding. so I'm using actual stats rather than "probable limit".
Sending a beer or energy can might refresh my willingness to update, just a theory though =)
~ Update Requirements ~
Updating is a drag, I don't like it, and if I'm to update I need these factors included. I've decided to include balanced weapons of each type, hence the (perhaps) weird requirements. Copy the following, and insert compatible info. Armor only requires armor rating. Upload an image to https://imgbb.com/ for proof.
1. Total Score (Damage + Accuracy)
~ Armor ~
~ Primary ~
Not including other primary weapons since it means an insane loss to either damage or accuracy, read here.
~ Secondary ~
~ Melee ~
|Gain a 1% damage bonus to all weapons|
|Gain a 10% damage increase when hitting an opponent's neck|
|Decrease an opponent's stealthiness|
|Gain a 5% chance increase of achieving a critical hit|
|Gain the ability to equip life and stat boosters in your temporary slot and unlock the pharmacy.|
|Gain a 1% increased hit rate|
|Start gaining weapon experience, specialising in individual weapons for increased damage and accuracy|
|Gain a 5% hit increase with all temporary weapons|
|Gain a 5% damage increase with all temporary weapons|
|Gain a 50% decrease in chance of an opponent running away from you in battle|
|Gain a 2% bonus to all melee damage|
|Gain a 5% bonus to ammo management|
|Gain a 30% bonus to ammo management|
~ Companies ~
~ Temporaries ~ Numbers may be off - placeholders until I have factual sources...
|120s||Replenish life by 25% - Increases defense (unknown factor?)|
|120s||Increases strength (unknown factor?)||25% epinephrine effect & duration|
|120s||Increases dexterity (unknown factor?)|
|120s||Increases speed (unknown factor?)|
|150s||Decrease opponent speed by 75% - Increased stealth|
|25s||Decrease opponent speed by 90% - Increased stealth|
|180s||Damage each turn for 5 turns (diminishing, 33,27,20,13,7%)||50% Molotov cocktail damage & duration|
|140s||Decrease opponent dex by 75% - blocked by|
|20s||Decrease opponent dex by 90% - blocked by|
Not including other temporaries as they bring nothing to the table you can't do with regular weapons.