Auction House Bonus Catalogue

581,585 sales on record Sales

Every bonus seen in a sale. Yellow, orange and red are the values each rarity can roll according to the Torn wiki (Torn wiki, Weapon Bonus range breakdown (September 2026)); armour bonuses are not on that table. Observed is the lowest and highest value actually sold so far. The effect is Torn's wording from the latest sale; where it depends on the roll, {value} marks the rolled figure, otherwise it is that sale's example. Prices are for whole items carrying the bonus, whatever else they carry.

Bonus Effect Yellow Orange Red Observed Sales Average Lowest Highest Last sale
Achilles #50 {value}% increased Foot damage 50 - 73% 77 - 98% 114 - 169% 50% – 169% 577 $120.64m $20.00m $10.24b 23/10/2026 13:52
Assassinate #72 {value}% increased damage on the first turn 50 - 69% 70 - 97% 101 - 148% 50% – 148% 948 $230.57m $20.00m $9.00b 23/10/2026 13:58
Backstab #52 {value}% chance of double damage when opponent is distracted 30 - 40% 37 - 52% 44 - 96% 30% – 94% 130 $134.24m $28.50m $6.10b 23/10/2026 05:20
Berserk #54 {value}% increased damage but 17% reduced hit chance 20 - 34% 39 - 53% 60 - 87% 20% – 88% 181 $109.84m $24.76m $3.67b 22/10/2026 18:07
Bleed #57 {value}% chance to apply Bleeding causing 225% damage over 9 turns 20 - 30% 31 - 45% 53 - 72% 20% – 72% 693 $291.13m $28.75m $7.60b 23/10/2026 10:51
Blindfire #33 {value}% chance of expending the remainder of a magazine in a single turn over multiple actions 15% – 18% 12 $614.38m $500.00m $751.00m 18/10/2026 16:19
Blindside #51 {value}% increased damage if target has full life 25 - 37% 41 - 59% 73 - 96% 25% – 96% 182 $179.79m $32.71m $3.60b 22/10/2026 23:56
Bloodlust #85 Life regenerated by {value}% of damage dealt 10 - 12% 12 - 14% 17% 10% – 17% 274 $136.11m $19.84m $2.03b 22/10/2026 22:54
Comeback #67 {value}% increased damage when brought below ¼ life 50 - 66% 70 - 99% 102 - 127% 50% – 138% 263 $58.29m $20.00m $674.26m 23/10/2026 11:50
Conserve #55 {value}% increased ammo conservation 25 - 29% 30 - 36% 43 - 49% 25% – 49% 567 $106.60m $22.34m $3.33b 23/10/2026 12:53
Cripple #45 {value}% chance to Cripple opponent reducing Dexterity by 25% (x3) 20 - 28% 29 - 40% 52 - 58% 20% – 63% 296 $145.68m $29.67m $2.60b 23/10/2026 13:24
Crusher #49 {value}% increased Head damage 50 - 72% 76 - 102% 133% 50% – 171% 182 $61.02m $22.00m $600.00m 23/10/2026 12:36
Cupid #47 {value}% increased Heart damage 50 - 74% 75 - 110% 124 - 158% 50% – 168% 660 $90.38m $10.00m $2.22b 23/10/2026 12:53
Deadeye #63 {value}% increased critical hit damage 25 - 45% 46 - 73% 75 - 123% 25% – 118% 1,072 $178.34m $19.00m $4.50b 23/10/2026 07:57
Deadly #62 {value}% chance of a deadly hit 2 - 3% 4 - 6% 9% 2% – 10% 206 $240.94m $53.00m $5.26b 23/10/2026 04:08
Demoralize #36 {value}% chance to Demoralize all opponents reducing all stats by 10% (x5) 20% – 23% 4 $11.36b $10.22b $11.90b 20/10/2026 21:49
Disarm #86 Disables an opponent's weapon upon a hand or arm hit for {value} turns 3 - 5% 5 - 9% 9 - 15% 3% – 15% 1,149 $108.98m $15.00m $4.04b 23/10/2026 09:38
Double Tap #105 {value}% chance of firing twice in a single turn 15 - 23% 25 - 35% 39 - 57% 15% – 55% 409 $88.00m $20.00m $2.14b 23/10/2026 12:22
Double-edged #74 {value}% chance of double damage at the cost of self-injury 10 - 15% 16 - 24% 32% 10% – 40% 139 $130.01m $30.00m $4.50b 22/10/2026 15:08
Empower #87 {value}% increased passive strength while using this weapon 52 - 85% 90 - 140% 180 - 234% 50% – 240% 634 $232.97m $21.12m $5.00b 23/10/2026 13:23
Eviscerate #56 Eviscerates opponent causing them {value}% extra damage on further hits 15 - 18% 19 - 24% 26 - 34% 15% – 34% 766 $269.82m $30.00m $9.03b 23/10/2026 13:52
Execute #75 Instantly defeats a target if they're below {value}% life 15 - 18% 18 - 22% 23 - 28% 15% – 30% 533 $163.92m $22.46m $4.17b 23/10/2026 01:51
Expose #1 {value}% increased critical hit rate 7 - 9% 10 - 14% 14 - 21% 7% – 21% 1,225 $202.35m $20.00m $10.24b 23/10/2026 13:27
Finale #82 {value}% increased damage every turn the weapon is not used 10 - 11% 12 - 13% 13 - 17% 10% – 18% 65 $191.26m $77.00m $1.96b 23/10/2026 13:23
Focus #79 {value}% increased hit chance for every miss 15 - 19% 20 - 24% 32 - 35% 15% – 35% 346 $149.86m $50.00m $2.01b 22/10/2026 07:12
Freeze #38 {value}% chance to Freeze opponent reducing Speed and Dexterity by 50% 20% – 25% 4 $1.10b $930.00m $1.50b 19/09/2026 10:17
Frenzy #80 {value}% increased damage & hit chance on each consecutive hit 5 - 7% 7 - 9% 10 - 14% 5% – 14% 481 $146.10m $26.60m $3.10b 23/10/2026 13:24
Fury #64 {value}% chance of striking twice in a single turn 10 - 15% 16 - 23% 26 - 36% 10% – 36% 537 $159.00m $30.00m $5.00b 23/10/2026 12:01
Grace #53 {value}% increased hit chance but 14% reduced damage 20 - 31% 38 - 49% 60 - 76% 20% – 81% 149 $112.14m $30.23m $1.50b 21/10/2026 23:04
Hazardous #34 {value}% chance to injure self 20% – 31% 3 $437.43m $325.01m $588.27m 04/10/2026 07:15
Home run #83 {value}% chance to deflect an incoming temporary weapon 50 - 59% 62 - 71% 71 - 93% 50% – 93% 172 $78.79m $30.00m $1.02b 22/10/2026 16:47
Immutable #116 {value}% increased passive defense 40% – 51% 31 $4.78b $4.00b $6.13b 21/10/2026 13:53
Immutable #119 {value}% increased passive defense 15% – 19% 31 $1.90b $1.50b $2.43b 20/10/2026 12:31
Immutable #118 {value}% increased passive defense 15% – 18% 39 $2.19b $940.00m $3.08b 22/10/2026 18:04
Immutable #117 {value}% increased passive defense 25% – 33% 42 $2.35b $1.30b $3.13b 20/10/2026 12:40
Immutable #115 {value}% increased passive defense 30% – 43% 42 $2.43b $1.85b $3.76b 22/10/2026 18:01
Impassable #26 {value}% chance to fully block incoming damage 20% – 27% 66 $6.75b $4.19b $12.31b 18/10/2026 17:46
Impenetrable #17 {value}% decreased incoming bullet damage 20% – 29% 2,600 $142.73m $16.47m $752.50m 23/10/2026 13:58
Imperviable #98 {value}% increased life 4% – 6% 49 $1.14b $809.01m $1.89b 22/10/2026 18:04
Imperviable #99 {value}% increased life 2% – 3% 53 $876.95m $677.00m $1.82b 22/10/2026 18:04
Imperviable #97 {value}% increased life 7% – 10% 46 $1.55b $1.18b $3.00b 23/10/2026 12:35
Imperviable #100 {value}% increased life 2% – 3% 65 $551.50m $407.78m $1.35b 21/10/2026 18:35
Imperviable #22 {value}% increased life 5% – 7% 49 $1.46b $1.25b $2.20b 23/10/2026 08:25
Impregnable #15 {value}% decreased incoming melee damage 20% – 29% 1,939 $85.83m $34.93m $355.00m 23/10/2026 12:04
Insurmountable #92 {value}% decreased incoming damage when below ¼ life 30% – 40% 1,567 $72.41m $14.57m $240.00m 23/10/2026 13:42
Invulnerable #96 {value}% reduced negative status effects 4% – 7% 100 $248.24m $200.00m $500.00m 22/10/2026 15:01
Invulnerable #91 {value}% reduced negative status effects 12% – 15% 73 $1.38b $1.18b $1.90b 22/10/2026 11:51
Invulnerable #93 {value}% reduced negative status effects 8% – 11% 82 $440.96m $300.69m $700.00m 22/10/2026 11:51
Invulnerable #94 {value}% reduced negative status effects 7% – 9% 84 $338.59m $244.00m $530.00m 22/10/2026 11:51
Invulnerable #95 {value}% reduced negative status effects 4% – 7% 80 $307.43m $212.22m $500.00m 22/10/2026 21:29
Irradiate #102 Applies radiation sickness upon final hit 4 - 12% 62% 0% – 86% 202 $133.15m $33.00m $1.80b 23/10/2026 13:10
Irrepressible #124 {value}% increased passive dexterity 15% – 18% 46 $1.59b $1.31b $2.70b 14/10/2026 18:18
Irrepressible #125 {value}% increased passive dexterity 15% – 18% 51 $1.54b $1.23b $2.32b 15/10/2026 18:25
Irrepressible #123 {value}% increased passive dexterity 25% – 32% 51 $2.27b $1.70b $3.18b 21/10/2026 20:04
Irrepressible #121 {value}% increased passive dexterity 30% – 41% 50 $4.78b $4.00b $7.00b 23/10/2026 09:38
Irrepressible #122 {value}% increased passive dexterity 40% – 51% 52 $3.46b $2.76b $6.31b 21/10/2026 02:52
Kinetokinesis #114 {value}% damage reduction on subsequent hits within 10 seconds 75% 0 — — —
Kinetokinesis #113 {value}% damage reduction on subsequent hits within 10 seconds 75% 0 — — —
Kinetokinesis #112 {value}% damage reduction on subsequent hits within 10 seconds 75% 0 — — —
Lacerate #89 {value}% chance to Lacerate opponent causing an additional 450% damage over the next 9 turns 35% – 45% 5 $2.05b $1.37b $3.09b 20/10/2026 21:47
Motivation #61 {value}% chance to Motivate self increasing all stats by 10% (x5) 15 - 19% 19 - 25% 26 - 35% 15% – 35% 1,461 $129.57m $22.00m $7.34b 23/10/2026 09:43
Paralyze #59 {value}% chance to Paralyze opponent causing 50% chance to miss future turns 5 - 8% 17 - 18% 5% – 18% 51 $262.66m $70.10m $3.16b 22/10/2026 20:19
Parry #84 {value}% chance of blocking the next melee attack 50 - 59% 62 - 71% 71 - 87% 50% – 91% 291 $413.64m $36.00m $10.13b 23/10/2026 09:20
Penetrate #101 Ignores {value}% of armor mitigation 25 - 29% 30 - 37% 38 - 49% 25% – 47% 638 $325.03m $27.00m $13.98b 23/10/2026 13:13
Plunder #21 {value}% increased money mugged on final hit 20 - 25% 26 - 33% 36 - 50% 20% – 50% 902 $177.52m $32.80m $5.10b 23/10/2026 12:43
Powerful #68 {value}% increased damage 15 - 21% 22 - 32% 33 - 49% 15% – 50% 1,320 $195.89m $20.37m $6.50b 23/10/2026 13:27
Proficience #14 {value}% increased EXP upon final hit 20 - 28% 29 - 38% 44 - 59% 20% – 59% 472 $108.36m $22.29m $5.12b 23/10/2026 13:58
Puncture #66 {value}% chance of ignoring armor and defensive bonuses 15 - 27% 28 - 39% 30 - 57% 15% – 39% 584 $240.29m $27.00m $7.40b 23/10/2026 04:00
Quicken #88 {value}% increased passive speed while using this weapon 50 - 88% 91 - 149% 154 - 245% 50% – 236% 1,129 $143.64m $19.84m $10.13b 23/10/2026 12:22
Radiation Protection #90 Protects from Radiation 4% – 64% 3 $5.12b $5.00b $5.25b 20/09/2026 18:39
Rage #65 {value}% chance of striking 2-8 times in a single turn 4 - 6% 4 - 10% 11 - 18% 4% – 18% 552 $166.57m $22.00m $3.63b 23/10/2026 10:39
Revitalize #41 {value}% chance of restoring energy used upon final hit 10 - 13% 13 - 17% 18 - 24% 10% – 19% 972 $613.16m $140.00m $16.76b 23/10/2026 04:14
Roshambo #43 {value}% increased Groin damage 50 - 69% 76 - 90% 132% 50% – 160% 158 $75.86m $18.00m $1.00b 22/10/2026 18:27
Shock #120 {value}% chance to Shock opponent causing them to miss the next turn 75% – 84% 0 — — —
Slow #44 {value}% chance to Slow opponent reducing Speed by 25% (x3) 20 - 28% 29 - 42% 43 - 64% 20% – 64% 711 $149.21m $22.56m $5.00b 23/10/2026 12:03
Smash #104 Double damage but takes a turn to recharge 100% 6 $342.73m $300.00m $459.38m 17/10/2026 23:08
Smurf #73 {value}% damage increase for each level under your opponent 1% 2 - 3% 3 - 5% 1% – 4% 51 $367.29m $76.68m $3.85b 23/10/2026 13:24
Specialist #71 {value}% increased damage but limited to a single magazine 20 - 27% 28 - 38% 40 - 52% 20% – 59% 1,367 $178.62m $9.00m $17.60b 23/10/2026 13:43
Spray #35 {value}% chance of expending an entire magazine for x2 damage 22% 0 — — —
Storage #37 Re-equips a single temporary item if available in inventory 17% – 19% 0 — — —
Stricken #20 {value}% increased hospital time upon final hit 30 - 43% 44 - 54% 85 - 99% 30% – 96% 103 $1.42b $676.16m $5.32b 22/10/2026 13:11
Stun #58 {value}% chance to Stun opponent causing them to miss the next turn 10 - 15% 16 - 23% 25 - 40% 10% – 37% 368 $142.86m $25.00m $3.00b 22/10/2026 22:29
Suppress #60 {value}% chance to Suppress opponent causing 25% chance to miss future turns 25 - 31% 33 - 40% ?? - 49% 25% – 51% 54 $245.95m $50.00m $1.99b 18/10/2026 14:24
Sure Shot #78 {value}% chance of a guaranteed hit 3 - 4% 5 - 8% 8 - 11% 3% – 12% 310 $185.47m $40.34m $3.51b 23/10/2026 12:53
Throttle #48 {value}% increased Throat damage 50 - 71% 76 - 105% 119 - 170% 50% – 169% 516 $119.56m $20.00m $16.76b 23/10/2026 13:58
Toxin #103 {value}% chance to apply a random debuff to the opponent 30% – 43% 8 $689.62m $500.00m $1.16b 21/10/2026 02:38
Warlord #81 {value}% increased respect upon final hit 15 - 19% 20 - 27% 28 - 45% 15% – 38% 2,233 $326.92m $56.39m $14.98b 23/10/2026 13:58
Weaken #46 {value}% chance to Weaken opponent reducing Defense by 25% (x3) 20 - 28% 29 - 40% 44 - 63% 20% – 63% 775 $204.26m $32.94m $9.00b 23/10/2026 13:28
Wind-up #76 {value}% increased damage after winding up 125 - 145% 145 - 167% 177 - 221% 125% – 221% 437 $84.27m $25.00m $1.00b 23/10/2026 10:39
Wither #42 {value}% chance to Wither opponent reducing Strength by 25% (x3) 20 - 28% 29 - 42% 43 - 63% 20% – 64% 967 $115.40m $22.00m $3.70b 23/10/2026 12:22
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